Ulysses S. Grant
Lesson: Use strategy, determination, and flexibility to achieve a difficult end goal.
Lesson: Use strategy, determination, and flexibility to achieve a difficult end goal.
Lesson: Challenge yourself and others to boldly go where no man has gone before.
Lesson: Think great thoughts by bucking convention, trusting your own beliefs, and being open to opportunities.
Lesson: Apply creativity and expertise to transform your work into an art form.
Lesson: Use magical thinking, perfectionism, and obsessive behavior to create iconic products (or results)
Lesson: Create a creative and productive environment by providing camaraderie, challenging work, and time for reflection.
The icons are useful when conducting any kind of port mortem or difficult conversations, like project, progress, or performance reviews.
Each person chooses a card that reflects the perspective he wants the other to hear. One person shows the card, and, together, both brainstorm the feedback that the persona would give. Repeat using the second person’s chosen card. Both compare and contrast the feedback and agree on lessons going forward. If deadlocked or otherwise desired, they can choose a third card and perform the feedback again
Use the icons at the start of project or with a team to understand each person’s default behaviors and identify potential conflicts.
Each person chooses three cards: one that best represents her, one that she would most like to work with on the project, and one she would least like to work with. Each discusses her picks and agrees to actions for working together.
The goals are to create awareness of missing skills and traits on the team, use the personalities to fill those gaps, and to improve team creativity by role-playing other perspectives.
Review the cards to determine which personas the team needs but is lacking. Conducting the expectations setting exercise first may help. Create virtual seats for these leaders and assign team members the responsibilities for representing these perspectives.
During brainstorming, choose cards at random and generate ideas as the leader personas. Alternately, team members can act as the leaders during the meetings.
At the end of the meeting, each participant, including the meeting leader, chooses a card, either randomly or deliberately, and takes turns providing feedback in the manner of the personality. Alternately, the meeting leader can choose cards at random and ask participants for feedback in that leader’s perspective.
1. Look through the profiles and read the summary sections with the lessons, goals, principles, traits, and values. Find one that “speaks” to you or that has a lesson you could use at the moment. Liking the person or sharing that person’s values is irrelevant, though it may require slightly more effort on your part.
2. Keep in mind that you control the experience and can adopt as much or as little as you feel comfortable doing. Most of the changes you will be making will be internal, in your thought processes and resultant behaviors, and you are not expected to impersonate someone outwardly like you would for Halloween or a play.
3. Explanation of sections:
4. It should take you somewhere between 1-3 weeks to master the character. We recommend that you plan on two weeks, and continue if you need more time to fully internalize the persona. Thinking like the persona or exhibiting their behaviors without thinking are signs that you have internalized the skills. We encourage you to tell the people you are with what you are doing so that they can help you master the character and provide feedback. It’s perfectly acceptable to ask others what they think that person would do.
5. If you have trouble getting started or feel stuck, just ask yourself “What would this person do?